
Assumes that direct hits are possible, which does not occur in any stock map.What's up gamers? It's 2021 and that means it's time to round up the team's favourite games of 2020.Assumes that the target is close enough to be hit by every pellet.Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). This table assumes that all calls to P_Random for damage, pain chance, blood splats, and pellet dispersal are consecutive.In Doom II for Game Boy Advance, the shotgun has a cone-shaped spread.ĭamage done by a shotgun attack Shots needed to kill 1,2.It is possible it is a lever-action shotgun instead, which would explain the simplified cocking animation, as the cocking action is out of the player's view. Observing the weapon's pickup sprite, a barrel band appears to be visible over the forearm, meaning the weapon likely cannot be pumped. Doom 64's shotgun has a slightly different appearance and a more simplistic reloading sequence (the shotgun only tilts backwards slightly after firing, instead of it being turned vertically and pumped).In the Sega Saturn port, the shotgun fires much faster than in other ports.

In the Super NES version, due to limitations, the shotgun was changed into a rifle-type weapon that was very accurate with about the same strength as the original shotgun.The film used a shortened version of a real-life shotgun, the Ithaca 37.


For riot control, say large crowds of former humans, imps, demons, or several hell knights and cacodemons, it is better to use available weapons with greater firepower such as the plasma gun and rocket launcher for Doom II the super shotgun is perhaps the best alternative since there is no splash damage and because it draws from the plentiful shell ammo pool. The shotgun is considered a light-medium weapon, stronger than the fists or pistols, so it is generally good for dealing with small groups of humanoids, and the occasional tough monster scattered in mazes.

This tactic works well when combined with circle strafing. Against tougher enemies, such as cacodemons, it is usually best to lunge forward and fire at short range, then dodge the enemy's attacks while reloading. It should usually kill an imp with a well-aimed blast or a demon in two, but this is often not the case. Packs of weaker enemies are particularly vulnerable to shotgun fire, and it is often possible to kill two or more zombiemen or shotgun guys with a single shot. In a pinch, the shotgun can be used for sniping, though the spread of the pellets makes it hard to do much damage at long range. The shotgun packs a deadly punch at close range, and the grouping of the pellets is tight enough to make the weapon useful for medium-range attacks. The Doom 64 shotgun and its pickup sprite, as seen in MAP06: Alpha Quadrant.
